Key Concepts of Domain-Driven Design
1. Domain
The domain is the specific area of knowledge or activity that the software is intended to address.
Understanding the domain is crucial for creating a model that accurately reflects the business requirements.
2. Ubiquitous Language
A common language shared by both developers and domain experts is essential.
This "ubiquitous language" helps ensure that all stakeholders have a clear understanding of the domain and reduces miscommunication.
3. Bounded Context
A bounded context defines the boundaries within which a particular model is defined and applicable.
It helps manage complexity by separating different models that may have overlapping terms but different meanings.
4. Entities and Value Objects
Entities
- Objects that have a distinct identity that runs through time and different states.
Value Objects
- Objects that describe certain aspects of the domain but do not have a unique identity.
5. Aggregates
An aggregate is a cluster of domain objects that can be treated as a single unit.
It ensures consistency and encapsulates the rules for modifying its state.
6. Repositories
Repositories are responsible for retrieving and storing aggregates.
They provide a collection-like interface to access domain objects while abstracting the underlying data storage.
7. Domain Events
Domain events are significant occurrences within the domain that trigger changes or actions.
They help in capturing state changes and can be used for event-driven architectures.